Archive | October, 2014

Notes on Alien: Isolation

21 Oct

Brendan Keogh

(All screenshots from my own playthrough. More available here. Some are from later in the game, though, so heads up.)

1. Isolation is a wonderful game. A confident game. Mark Serrels called it a brave game. Much like with Spec Ops: The Line, it’s the kind of game I look at with this dull kind of bewilderment that a publisher would release it like that. It’s one of those beautiful, daring games that manages to get past publisher focus tests without being sanded down to an impersonal round blob. It still has its imperfections and hostilities and roughness and personality that so few triple-a games are allowed to have. It’s the kind of game I don’t doubt countless developers are capable of making, but which I trust so few publishers to allow to exist unscathed without some injection of gamer-satisfying ‘content’.

2. Videogames have a long history of being…

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